Friday, 20 October 2017
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Danny Phantom: The Ultimate Enemy Face-Off

Added: 19.10.2017 1:57 | 0 views | 0 comments

Big" /> Create your monster and fight it against other Danny Phantom monsters. How many can you beat?


Cinematic Sci-fi Thriller Past Cure Release Date

Added: 15.10.2017 10:12 | 0 views | 0 comments

Taking inspiration from thrillers such as Inception, Fight Club, and John Wick, the upcoming Past Cure is aiming to bring gamers a unique, interactive psychological thriller, with the title officially set to arrive early next year. Check Out the Past Cure Release Date Trailer: Developer Phantom 8 Studios has announced over on the European PlayStation...


PAST CURE, Action Stealth Thriller Gets Release Date

Added: 13.10.2017 16:54 | 1 views | 0 comments

PAST CURE, the new action stealth thriller coming from Berlin-based indie developer Phantom 8 Studio, is back on the screen with a short trailer for the announcement of the release date.


How death influences Alexis Kennedy's writing on Dragon Age 4 and other games

Added: 13.10.2017 11:58 | 1 views | 0 comments

Alexis Kennedy is afraid of the sea. His best-known game, Sunless Sea, is about a dangerous Lovecraftian ocean - yet, in it, the camera takes a bird’s-eye view, pulling players safely away from the cold embrace of its dark depths. The Failbetter Games founder has a good reason for his thalassophobia: his desire to stay away from the lapping waves and the alien world that lives beneath the surface - you see, the ocean took his father.

On June 25, 1973, Hugh Peter Calday Kennedy, a pilot in the Royal Air Force, was piloting his Phantom FGR.2 fighter jet on a routine flight over the North Sea. Somewhere, something went wrong, because the plane crashed into the ocean and Kennedy, as well as his navigator, David Noel Hodges, were never seen again.

Dragon Age Inquisition DLC

“The range officer saw an explosion, reported it, and he didn’t come back,” Alexis Kennedy tells me. “The air accident report theorised that, unlike the three previous pilots who had been out on the range that night, he applied afterburners, which gives the impression of pitching upwards, even when you’re actually pitched forwards. It was a moonless night, he was flying on instruments, there was a risk of ice.

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Danny Phantom: The Ultimate Enemy Face-Off

Added: 12.10.2017 20:58 | 1 views | 0 comments

Big" /> Create your monster and fight it against other Danny Phantom monsters. How many can you beat?


Cosmo The Spacedog Sets Up The Story In New Trailer

Added: 12.10.2017 16:21 | 3 views | 0 comments

Even though it's typically obscured beneath a haze of slapstick and rubber-duck jokes, TT Games' Lego titles do actually contain narrative strings that tie the experiences together. Really! If you don't believe us, a new trailer for Lego Marvel Super Heroes 2 will certainly dismantle your skepticism. It highlights the main conflict between a massive roster of heroes and their time-travelling foe, Kang the Conqueror. Also, it's narrated by Cosmo The Spacedog, who is a good boy.

You may recognize the voice of Kang the Conqueror, too. Actor Peter Serafinowicz, who plays TheTick on Amazon's The Tick voices the villain.

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Warner Interactive revealed a slew of characters at New York Comic Con, too. They include: Grandmaster (Thor: Ragnarok), Valkyrie (Thor: Ragnarok), Arizona Annie, Blade, Captain Avalon, Charlie-27, Chipmunk Hunk, Dormammu, Ghost Rider & Hell Cycle, Hellcow, Hobgoblin, Hulk 2099, Koi Boi, Lady Spider, Luke Cage, Misty Knight, Morbius, Phantom Rider, Red Wolf, Living Totem, Squirrel Girl, Super Adaptoid, and Ursa Major.

Players can expand the roster further by purchasing either the $14.99 season pass or the game's deluxe edition, which will add 60 additional characters and six levels. The levels are based on Guardians of the Galaxy Vol. 2, Black Panther, Avengers: Infinity War, Ant-Man and The Wasp, Cloak & Dagger, and The Runaways.

Lego Marvel Super Heroes 2 is coming to PlayStation 4, Xbox One, Nintendo Switch, and PC on November 14.


Modern stealth games give players too much power

Added: 12.10.2017 16:00 | 2 views | 0 comments

Stealth games have gone through a noticeable shift over the past few years. A shift from evasion to confrontation. To the point where many popular series in the genre now make stealth just one option, rather than the only way to beat a mission. It does make some sense. Stealth games have always been a niche. They demand patience, careful observation, and the gratification they provide is often invisible to the outsider (no, not ). Stealth games are often at their most satisfying when nothing is happening. How do you market that?

Related: the .


Hitman never shied away from its violent components, with an arsenal that has only expanded with each game in the series, a leaning that peaked with the action-heavy Absolution before the series returned to its more measured roots in its latest guise. The same can be said for Metal Gear Solid, which went from a series with few violent options (and controls too clunky to ever justify using them) to The Phantom Pain, where you are given an arsenal that includes a mech armed with miniguns.

From: https:

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