Stealth games have gone through a noticeable shift over the past few years. A shift from evasion to confrontation. To the point where many popular series in the genre now make stealth just one option, rather than the only way to beat a mission. It does make some sense. Stealth games have always been a niche. They demand patience, careful observation, and the gratification they provide is often invisible to the outsider (no, not ). Stealth games are often at their most satisfying when nothing is happening. How do you market that?
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Hitman never shied away from its violent components, with an arsenal that has only expanded with each game in the series, a leaning that peaked with the action-heavy Absolution before the series returned to its more measured roots in its latest guise. The same can be said for Metal Gear Solid, which went from a series with few violent options (and controls too clunky to ever justify using them) to The Phantom Pain, where you are given an arsenal that includes a mech armed with miniguns.